It’s been pretty tough to get on board with Matt Fraction’s current run on the Dark Knight. For months, the story has teetered right on the edge of all sizzle and no stakes. We’ve been hit with a relentless barrage of flashy bat-tech showcases, wrapped up in a decompressed pacing style that felt painfully slow. It felt like we were just watching a series of random, isolated events hidden behind beautiful packaging.
Batman #10 thankfully begins to flip that script. Superstar artist Jorge Jiménez is still doing a ton of the heavy lifting here. His gorgeous, kinetic pages make even the slowest story beats feel massive. More importantly, Fraction finally ramps things up enough to let his long game show its teeth. He transforms what looked like a superficial defeat into a genuinely clever tactical chess match.
Title: Batman #10
Creatives: Matt Fraction (Writer), Jorge Jiménez (Artist)
Characters: Batman, Barbara Gordon (Oracle), Poison Ivy, Hugo Strange, Dr. Zeller
Villain: Vandal Savage, The Minotaur
Format: Ongoing Series
Our Rating: 7.5/10 Stars
What is Operation Peregrine and the Minotaur’s Gotham Power Play?
Before this issue, the Gotham City Police Department’s Operation Peregrine absolutely slammed into the Bat-Family, seizing their safehouses and locking down their compromised tech. Commissioner Vandal Savage and his TUCO units are currently celebrating a historic victory. They genuinely believe they’ve pushed Gotham’s protectors to the brink of extinction. Fraction uses the first half of this issue to let that pressure cooker boil over, showing us a city fraying at the edges while regular street crime explodes. A brutal new crime lord called the Minotaur capitalizes on this chaos, making a massive power play that seemingly eliminates a classic, long-standing Bat-villain for good. On the surface, it looks like everything Batman built is crumbling to pieces.
The real turning point is the realization that Batman and his closest allies aren’t actually losing. They’re just letting Savage sprint directly into a trap. While the back half of the book showcases the Bat-Family finally striking back with brutal efficiency, the real emotional and narrative anchor belongs to Barbara Gordon. Captured in the previous issue, Barbara is currently locked down in a maximum-security prison. Savage treats her incarceration like his crown jewel achievement, but Fraction drops a massive revelation. Barbara planned her own capture from the very beginning. Operating at the absolute peak of her Oracle mindset, she’s playing a much larger game from behind bars. She is utilizing her placement to dissect Savage’s regime from the inside out.
This tactical retreat completely recontextualizes the entire run so far. What previously felt like a frustrating focus on the gear, the cave, the tower, and the flashy gadgets reveals itself as a calculated gambit. Batman intentionally allowed Savage to land the first punch to lure the immortal villain into total overconfidence. In letting Savage strip away his utility belt on a grand scale, Batman reminds Gotham that the mission isn’t about the toys. It’s about an unyielding idea.
Does Jiménez’s Artwork Save the Pacing of Batman #10?
Jiménez’s artwork keeps this incredibly dense script moving beautifully. He packs the standard-length issue so tight it actually feels double-sized. The shadow-drenched action sequences where the Bats reclaim the night deliver the exact catharsis readers have been waiting for. It does a great job balancing out the lingering, messy subplots involving Dr. Zeller and Hugo Strange.
This issue isn’t perfect, though. It is, however, a phenomenal turning point that finally rewards patient readers. The entire issue builds toward a massive, hyped-up confrontation where Batman delivers a grand speech, reminding the city that the Dark Knight always wins in the end. Vandal Savage is officially on the defensive, and all I can say is “trust the plan.”
Verdict: Should you buy Batman #10?
Ultimately, Batman #10 is the narrative course correction this series desperately needed. While the final page relies a bit too heavily on tired superhero tropes, Jorge Jiménez’s breathtaking artwork makes this a must-read turning point for the run.
‘Batman’ #10 Review: Jorge Jiménez’s Stunning Art Salvage a Slow-Burn Plot
Batman #10 is the narrative course correction this series desperately needed. While the final page relies a bit too heavily on tired superhero tropes, Jorge Jiménez’s breathtaking artwork makes this a must-read turning point for the run.
















